<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7709029957286442661</id><updated>2011-09-12T09:01:10.752-07:00</updated><title type='text'>Eaten By Grues</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-5651705644996415120</id><published>2010-04-07T14:50:00.000-07:00</published><updated>2010-04-07T16:32:25.203-07:00</updated><title type='text'>Transformers: War for Cybertron Multiplayer Trailer Breakdown!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.transformersgame.com/"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 291px; height: 166px;" src="http://cache.gawker.com/assets/images/9/2009/12/500x_war_for_cybertron.jpg" alt="" border="0" /&gt;&lt;/a&gt;  &lt;o:p&gt;&lt;/o:p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;For much of my life, I have loved two things more than almost anything else: Video Games, and Transformers. Yet despite the seemingly limitless potential of these two virile parents to birth a child of unequaled power and beauty, we have been denied that perfect genesis. Instead, we have been forced to play pretend with mutant offspring that have clearly been inspired by their source material, but fail to do more than make you wish it could transform into a better game. With news of &lt;a href="http://www.transformersgame.com/"&gt;Transformers: War for Cybertron&lt;/a&gt; slowly leaking out, we wait with baited breath in the hopes that a new champion will rise, and finally return Transformers to its rightful place of Awesome.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;There have been plenty of screen shots, hands-on previews, and a neat story trailer, but today saw the release of a &lt;a href="http://www.gamespot.com/xbox360/action/transformerswarforcybertron/video/6254708/transformers-war-for-cybertron-multiplayer-character-trailer?hd=1"&gt;multiplayer trailer&lt;/a&gt;, giving us a glimpse into what could be the most engaging part of the entire experience. However, the trailer moves pretty quickly. Only someone with a lot of time on their hands and a large amount of patience would sift through it frame by frame to pick each last, succulent bit of knowledge off its sturdy frame. Lucky for you, I am that man.&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;The trailer begins with the ESRB Teen rating, so rated for "Violence". This is a promising start. More promising still is the phrase that follows, "Create your own Transformers character." Peasants, rejoice. Then, in 5 seconds, they flash through that character creation process, barely giving you enough time to process what's going on. After taking a careful look at the screens, here's what I've been able to put together.&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;The first screen clearly shows the four classes available in the game, namely Scout (Bumblebee type), Scientist (Wheeljack/Ratchet type), Leader (Optimus Prime type) and Soldier (Ironhide type). Details on the specifics of these classes can be found below. In this menu, each class has its own experience level, starting with 0 and progressing to an unknown cap. Underneath each class heading are 3 slots. The top slot in the video reads "1", followed by "Unlocks at Level 5" and "Unlocks at Level 10". My guess is that these are character slots, and so that as you level up a class, you can create more characters in it. These slots may represent something else, such as chassis for your Transformer, or what not, but based on the similarities to a Modern Warfare type system, my guess is that you can unlock the ability to make and save more than one character in each class. Hopefully, the area that says "1" is a placeholder for the name of your Transformer. You could name him Slagface!&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;As the video scrolls down through each class, the right side of the screen shows the weapons, abilities and upgrades chosen for each slot. Each character can have two weapons, two abilities and three upgrades. No upgrades were shown in the video, so we can only guess that these are unlocked at a higher level, and that the grant some sort of passive benefit, similar to Modern Warfare's perks. Each class offers six weapons to fill a character's two slots, ranging from grenades to missile launchers to melee weapons. There seems to be some restrictions as to what weapons can be equipped in each slot, a la the primary/secondary weapon system in Modern Warfare 2. Each class has 4-5 unique weapons, but some are shared between classes. Each class has 4 abilities (at least that's what was shown in the video), and these are unique to each class. These abilities appear to be what gives each class its unique advantages and flavor.&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;The video then selects the Soldier character, and proceeds to a weapon selection screen. Here we see the options for weapons that can be equipped in the first weapon slot. The second weapon slot is grayed out, and it is impossible to tell whether that selecton is fixed or not. It may be that additional weapons aren't unlocked until a certain level is reached. Each weapon has four statistics associated with it: Damage, Range, Accuracy, and Rate of Fire. There is also a brief description of what each weapon does. The three given in the video are recorded in the Soldier section below.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Once weapons are selected (and presumably abilities and upgrades as well), an image of the Transformer appears, in this case, a Decepticon tank. There are three options on this screen. The first may be to select the skin or alternate mode of the transformer. In the video, this option reads "Crusher", and the right and left arrows on either side of it indicate that there are multiple options to scroll through. It is unknown how many options there are, and whether they would all be tanks, etc. Based on the later descriptions in the video, the only class with a Jet mode is the Scientist (much to the chagrin of Starscream fans), with the Soldier as a tank, the scout as a car, and the leader as a truck or larger vehicle of some sort. Hopefully there is some variety here, but we have yet to see. It would certainly be nice if they had a few options for each class, particularly some fem-bot options. It is also possible that "Crusher" refers to a color scheme, which if true would be appropriate, because it would crush my hopes if there were no options for changing what your Transformer turned into.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Underneath that option are two Color selection options, inventively labeled "Color 1" and "Color 2". It appears that "Color 1" is the primary color, and "Color 2" is a detail or trim color. The video then selects "Color 1" and launches into the color selection screen. There are preset colors that can be scrolled through with the right and left triggers. Once a swatch has been selected, you can then choose a shade of that color from a larger box, ranging from black to white and everything in between for that color. So, if you choose the green preset, you could then pick a shade of light or dark green.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top: 0.1pt; color: rgb(0, 0, 0);"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Then, the video launches into some gameplay, highlighting each class with a bunch of text that seems largely fluff related. On closer inspection, it is entirely unfluffy! Each screen lists the weapons, abilities, and Killstreak rewards for each class. That's right, killstreaks. These don't seem to be customizable, but each class has unique rewards granted for killstreaks of 3, 5 and 7. Starting with the Soldier, here's a rundown of the information given for each class.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-top: 0.1pt; color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-top: 0.1pt; color: rgb(0, 0, 0);"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top: 0.1pt; color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Soldier:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt; &lt;i&gt;The Soldier prefers an all out brawl full of flak over a tactical fight.&lt;/i&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Weapons&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Neutron Assault Rifle (Rapid Fire Mid Range Assault Rifle, D: 5, R: 5, A: 5, RoF: 9) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;X12 Scrapmaker (Full-Auto Mini gun&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;, D: 7, R: 6, A: 3, RoF: 8&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;EMP Shotgun (Semi-auto close combat shotgun&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;, D: 8, R: 3, A: 3, RoF: 4&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Thermo Rocket Launcher &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Hammer &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Flak Grenade &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Hover – Gives the ability to hover in the air and increase weapon damage.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Whirlwind – Gives ability to do a whirlwind melee attack&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Ammo Beacon – Deploy beacon which automatically refills teammate’s ammo when near it&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Sling – Disable Enemy abilities for a brief time&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Killstreaks&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;3 kills – Ammo Matrix: refills team’s ammo and grenades&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;5 kills – Electromagnetic Pulse: Jam’s enemy team’s abilities for a short time&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;7 kills – Omega missile: Fires off a guided missile capable of mass destruction&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Scientist:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt; The Scientist has the highly prized jet form allowing him to bring his considerable support to his teammates wherever they are on the battlefield.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Weapons&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Neutron Assault Rifle (Rapid Fire Mid Range Assault Rifle&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;, D: 5, R: 5, A: 5, RoF: 9&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;EMP Shotgun (Semi-auto close combat shotgun&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;, D: 8, R: 3, A: 3, RoF: 4&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Photon Burst Rifle &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Repair Ray &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Club &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Grenade &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Shockwave – Pushes enemies back and causes damage&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Spawn Sentry – Spawns a sentry at a location&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Drain – Siphons health from enemies&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Disguise – Appear as an ally to the enemy&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Killstreaks&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;3 kills – Health Matrix 2.0: Teammates receive health for every kill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;5 kills – Overshield Matrix: Teammates receive overshields&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;7 kills – Nulceon Shock Cannon: Spawn a usable rocket turret&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Scout: &lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family:Arial;"&gt;The Scout uses hit-and-run tactics to deliver sudden damage and circumvent enemy defenses.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Weapons&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Plasma Cannon &lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Null Ray &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Scatter Blaster &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Sword &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;EMP Grenade &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Battle Pistol&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Cloaking – Become nearly invisible on the battlefield&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Dash – Quickly dash in any direction&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Decoy Trap – Spawns a decoy pickup which stuns enemies when touched&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Mark Target – Tags an enemy with an electromagnetic pulse which weakens their armor and reveals their location&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Killstreaks &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;3 kills – Orbital Beacon: Displays enemies location&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;5 kills – Energon Recharger: Health constantly regenerates for a brief time&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;7 kills – Orbital Beacon 2.0: Causes a level-wide EMP blast and tags all enemies with mark target&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Leader: &lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family:Arial;"&gt;The Leader role is to move the lines of the battlefield by boosting the strength and defense of his teammates.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Weapons&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Ion Blaster&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Battle Pistol&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Magma Frag Launcher&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Fusion Cannon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Energon Axe&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Thermo Mine&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Warcry – Area of effect improves armor and increases damage output&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Moleculon Bomb – Slows e&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;nemies who get near it and causes damage when it explodes&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Barrier – Deploys an Energon shield barrier&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Disruption – Forces victim to change form and locks them in that form for a brief period of time&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Killstreaks&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;3 kills – Intercooler: Greatly decreases the cooldown time for ability use&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;5 kills – P.O.K.E. 2.0: Deadly mele&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;e attack that causes enemies to explode&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;7 kills – Thermo Mine Re-Spawner: Spawn a trail of thermo mines&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;And there you have it. Needless to say, I'm excited. Class based multiplayer? Experience and progression? Customizable characters? &lt;i&gt;Transformers? &lt;/i&gt;Sign me up! Obviously there's a lot of borrowing going on, but hey, if it ain't br&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;oke, don't fix it. To finish things off, here are some timestamps throughout the video that show some abilities in action, and a few other fun things. Hit pause every once in a while, and enjoy the roboty goodness.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;Timestamps&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;00:19 – Soldier Whirlwind ability with Energon Hammer&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;00:31 – Scientist Energon Repair Ray in action&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;00:35 – Scout Cloaking ability&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;00:37 – Various Energon melee weapons (Axe, Sword)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;00:45 – Leader Warcry ability&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;00:51 – Aerial combat (Scientist only?)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;00:56 – Soldier Hover ability in Tank mode, switches to normal &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;(?)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);" class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;01:03 – Leader Barrier ability (?)&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;01:08 – Scout Dash ability (?)&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.transformersgame.com/"&gt;  &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-5651705644996415120?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/5651705644996415120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2010/04/transformers-war-for-cybertron.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/5651705644996415120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/5651705644996415120'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2010/04/transformers-war-for-cybertron.html' title='Transformers: War for Cybertron Multiplayer Trailer Breakdown!'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-9154907600415249925</id><published>2010-01-18T09:23:00.000-08:00</published><updated>2010-01-18T09:31:02.323-08:00</updated><title type='text'>CES 2010 OR Target will install your Wii</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.sfgate.com/blogs/images/sfgate/techchron/2007/01/16/ces498x340.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 252px; height: 172px;" src="http://www.sfgate.com/blogs/images/sfgate/techchron/2007/01/16/ces498x340.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;The first episode of the year is up for your listening enjoyment!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;We run down some of the news from this year's CES, from ad-hoc networks to six monitors in one! Take a listen and leave some feedback. The future is now! Find out what it is.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files.me.com/erichandler/i3jkzy.mp3"&gt;Episode 2.1&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Object" id="OBJ_PREFIX_DWT447"&gt;&lt;span class="Object" id="OBJ_PREFIX_DWT448"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-9154907600415249925?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/9154907600415249925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2010/01/ces-2010-or-target-will-install-your.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/9154907600415249925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/9154907600415249925'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2010/01/ces-2010-or-target-will-install-your.html' title='CES 2010 OR Target will install your Wii'/><author><name>Jared Evans</name><uri>http://www.blogger.com/profile/15128008660308088451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-8413919886019212806</id><published>2009-12-23T10:01:00.000-08:00</published><updated>2009-12-23T10:52:31.629-08:00</updated><title type='text'>Did you get your money's worth?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.infendo.com/wp-content/uploads/2007/10/mario_coin.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 188px; height: 209px;" src="http://www.infendo.com/wp-content/uploads/2007/10/mario_coin.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt;A few days ago, we took a look at some strategies for making purchases you're happy with in 2010. Fast forward! You've got the game, and guess what? It's great! But is it great a week later? A month? A year? How do you determine whether a game was worth price?&lt;br /&gt;&lt;br /&gt;Now, dear reader, we stepped into the land of opinion. We have different tastes (thankfully) and some games are going to more fun for some and less fun for others. Now, if you bought a game you don't think is fun, I'm sorry. It's happened to all of us gamers at one time or another. Let's assume that you DID buy a game you liked. Eventually, you'll move on. Yes, you might stop back by, check up on it, remember the good old days, but most of are always looking for the next big thrill, the next arena in which we can test our virtual mettle, and the games you have today will sit largely untouched. This is the way of the world, the circle of...video games.&lt;br /&gt;&lt;br /&gt;Since it's impossible to quantify the "value" of any particular game to any particular person, the industry has latched onto one variable as a potential measure for a game's worth: time. It's a pretty simple idea. The more time you spend playing a game, the better your investment. Sorta.&lt;br /&gt;It's a still a pretty wishy washy way to judge a game, but it's a good place to start. But how much is an hour worth?&lt;br /&gt;&lt;br /&gt;Let's take another popular form of entertainment: movies. They, too, can be measured by time and cost. So, let's say that, on average, you pay $9.00 for 2 hours of entertainment at the movies. If we use that measure, how much time should we get out of a game at minimum for it to be at least as fun as a movie? Math time! $60.00 / $4.50 = 13.33&lt;br /&gt;&lt;br /&gt;So, if you play a game for a little more than 13 hours, you can tell all your friends that video games aren't any more expensive than going to the movies. Given that most games these days have a single player story that lasts around 8-10, and if you add in a multiplayer mode, or replaying levels for fun or achievements, you can hit that 13 hour mark pretty easily.&lt;br /&gt;&lt;br /&gt;Pay less, play more, and you're getting a lot more bang for your buck. "Wait," I hear you cry, "isn't that completely obvious?" Yes, yes it is. In the end, play the games you want. If you want it, then it's worth it. 13 hours or 3 days, we game for fun. And economics? Not so fun.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-8413919886019212806?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/8413919886019212806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/12/did-you-get-your-moneys-worth.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/8413919886019212806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/8413919886019212806'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/12/did-you-get-your-moneys-worth.html' title='Did you get your money&apos;s worth?'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-7589485144044818599</id><published>2009-12-18T10:34:00.000-08:00</published><updated>2009-12-18T11:24:37.068-08:00</updated><title type='text'>2010: The Year Your Wallet Dies</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sarahmeyers.files.wordpress.com/2007/10/kitty.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 300px; height: 203px;" src="http://sarahmeyers.files.wordpress.com/2007/10/kitty.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt;It's been a banner year for gaming. 2009 saw the release of some of the biggest games...well, ever! &lt;a href="http://www.unchartedthegame.com/U2AT/"&gt;Uncharted 2&lt;/a&gt;, &lt;a href="http://assassinscreed.us.ubi.com/assassins-creed-2/"&gt;Assassin's Creed 2&lt;/a&gt;, &lt;a href="http://modernwarfare2.infinityward.com/"&gt;Modern Warfare 2&lt;/a&gt;, &lt;a href="http://www.batmanarkhamasylum.com/"&gt;Batman: Arkham Asylum&lt;/a&gt;, just to name a few. Really, that's just a few. You'd think that after a slew of releases like that, things would slow down for a while. Just sit back, relax, and play through the all the games you just bought one more time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Well, daydream's over. 2010 is on the horizon, and there are even MORE games waiting to chew through you're thinning bank account. I've already sat down and made a list of games that, individually, I would be willing to shell out $60.00 to play, and I've already got 17. That's not including games that haven't been dated yet, or the PS3, Nintendo DS or PSP. What's a gamer to do with so much on the table? Here's a few tips to keep in mind when deciding what you'll be playing in 2010.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial; font-weight: bold;"&gt;1) "The boy has no patience!"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;There are a lot of reasons to wait when a brand new game hits the shelves. Right now, all you have to go on is hype. Sometimes it's right, and sometimes it isn't. If you've already got a game to play, wait until you have time for a new one. Games will be around for a while. You don't have to buy it the day it comes out, especially if you just bought one a week or two ago. Just wait a bit! By then, you might have friends who can give you an opinion, or you might have been able to try it for yourself. Don't forget that a few months can also sometimes mean a drop in price.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial; font-weight: bold;"&gt;2) "One of these things is not like the other"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Sure, we all love a good old shoot-em up, but maybe it would be fun to try something different! Switch it up! Consider ways to vary the kinds of games you buy. Some things to consider are gameplay, time commitment and tone. A Sci-Fi RPG like &lt;a href="http://masseffect.bioware.com/"&gt;Mass Effect 2&lt;/a&gt; is going to play very differently from the open world western &lt;a href="http://www.rockstargames.com/reddeadredemption/"&gt;Red Dead Redemption&lt;/a&gt;. If you've been playing multiplayer, maybe try a single player experience. Been investing hours into a game? Look for something you can play in 15-20 minute stretches. Or if &lt;a href="http://ps3.ign.com/objects/811/811232.html"&gt;Heavy Rain&lt;/a&gt; is getting too frightening, &lt;a href="http://wii.ign.com/objects/143/14354736.html"&gt;Super Mario Galaxy 2&lt;/a&gt; is sure to brighten up your TV screen.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial; font-weight: bold;"&gt;3) The Jet-Set Lifestyle&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Where and when do you play games? You'll probably only be playing your console when you're sitting down in front of your TV. If you have a laptop or a portable system, you can play those things just about anywhere! Diversifying the platforms that you buy games might mean you'll get more out of the new DS game than you would out of having another PS3 game sitting on top of your console.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;These are just a few things to get you thinking. In the end, it all comes down to budget, interest, and a boatload of other factors I can't begin to account for. My number one tip? Be happy! It's a great time to be a gamer. Whatever you end up buying next year, there's bound to be something you'll enjoy.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-7589485144044818599?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/7589485144044818599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/12/2010-year-your-wallet-dies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/7589485144044818599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/7589485144044818599'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/12/2010-year-your-wallet-dies.html' title='2010: The Year Your Wallet Dies'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-6043865015557880713</id><published>2009-09-20T11:17:00.000-07:00</published><updated>2009-09-20T11:20:55.822-07:00</updated><title type='text'>Another One Bites the Dust</title><content type='html'>ANOTHER PODCAST, without a three month wait?  WHAT?&lt;br /&gt;&lt;br /&gt;Well &lt;a href="http://files.me.com/erichandler/797fp2.mp3"&gt;here lies episode 2&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-6043865015557880713?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/6043865015557880713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/09/another-one-bites-dust.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6043865015557880713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6043865015557880713'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/09/another-one-bites-dust.html' title='Another One Bites the Dust'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-7601453373755380942</id><published>2009-08-25T13:53:00.000-07:00</published><updated>2009-08-25T14:08:29.324-07:00</updated><title type='text'>Podcasts Exist!!!</title><content type='html'>Two episodes of Eaten By Grues podcasts actually exist!!&lt;br /&gt;&lt;br /&gt;This is &lt;a href="http://files.me.com/erichandler/39qqz7.mp3"&gt;episode one&lt;/a&gt; recorded about 2 weeks ago.  We are working on being faster with the post-production.&lt;br /&gt;&lt;br /&gt;This is the &lt;a href="http://files.me.com/erichandler/tko07c.mp3"&gt;lost episode 0&lt;/a&gt;, a studio recorded episode from around E3.&lt;br /&gt;&lt;br /&gt;These episodes will be up for 30 days.  Contact ebgshow@gmail.com after that if you would like these episodes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-7601453373755380942?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/7601453373755380942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/08/podcasts-exist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/7601453373755380942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/7601453373755380942'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/08/podcasts-exist.html' title='Podcasts Exist!!!'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-5818203584821803556</id><published>2009-07-24T07:19:00.000-07:00</published><updated>2009-07-24T14:22:43.349-07:00</updated><title type='text'>The List</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.freewebs.com/hyrulianreligion/link-items.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 175px; height: 301px;" src="http://www.freewebs.com/hyrulianreligion/link-items.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;There's a lot of things we like about video games, but nothing seems as memorable as a downright cool character. There's a reason we keep seeing Mario over and over again! With a little help from our friends, we've begun to compile a list of our all-time favorite video game characters. It'll be changing a lot over the next little while as we continue to add and subtract, but now that we're up to 87 individual characters, take a look and feel free to comment below. The current list can be seen &lt;a href="http://people.carleton.edu/%7Eevansj/vgchars.html"&gt;here&lt;/a&gt;. Enjoy, and be glad I didn't make a "Link"-ed list joke.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;UPDATE&lt;/span&gt;: The count is now 98 as of 4:23 - 7/24/2009&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-5818203584821803556?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/5818203584821803556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/07/list.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/5818203584821803556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/5818203584821803556'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/07/list.html' title='The List'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-6505517500931559752</id><published>2009-07-16T11:39:00.001-07:00</published><updated>2009-07-17T09:44:43.481-07:00</updated><title type='text'>Putting the RP Back in MMORPG - BioWare’s Star Wars: The Old Republic</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; 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&lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal" style="line-height: normal; font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;by Jared Evans&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;           &lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="line-height: normal; font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;These days, you can’t talk about the world of Massive Multiplayer Online anything without talking about &lt;i&gt;World of Warcaft&lt;/i&gt;. The terms are almost synonymous in most people’s minds. But, as many are starting to realize, &lt;i&gt;World of Warcaft&lt;/i&gt; isn’t the perfect MMORPG. It’s simply one incredible example. It’s likely that no one will do &lt;i&gt;WoW&lt;/i&gt; better than Blizzard. The answer then is to do something else. With the upcoming release of &lt;i&gt;Star Wars: The Old Republic&lt;/i&gt;, developer BioWare hopes to do just that, by making role-playing a part of the MMORPG experience.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;            &lt;/span&gt;With a rich universe, unparalleled customer and content support, and a variety of fun and balanced classes to choose from, &lt;i style=""&gt;WoW&lt;/i&gt; has earned its place at the top of the MMORPG pile, but is it really an RPG? There are a lot of games that fall under the umbrella of Role Playing Game. At its most fundamental level, every game is an RPG. However, there are specific mechanics and settings t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;hat come to mind when the term RPG is used, and &lt;i style=""&gt;WoW&lt;/i&gt; has a lot of them. In particular, there are three elements of the RPG that make &lt;i style=""&gt;WoW&lt;/i&gt; what it is today: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpFirst"  style="text-indent: -0.25in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;1)      &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;A universe with a rich back story; a compelling environment for players to spend their time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle"  style="text-indent: -0.25in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;2)      &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;The ability to create a personalized character, manage that character, and interact with others and the world &lt;i style=""&gt;as you see fit&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast"  style="text-indent: -0.25in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;3)      &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;A deep and multi-faceted combat system.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;These elements are fundamental to the RPG system, and are immediately recognizable to anyone who has played a game of &lt;i style=""&gt;Dungeons &amp;amp; Dragons&lt;/i&gt;. However, there is an unfortunate circumstance t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;hat has risen out of the complicated rulesets that make up most RPGs: combat becomes the focus of the experience.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="line-height: normal; font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i2.photobucket.com/albums/y47/KonekoShadow/World%20of%20Warcraft/RaidCombatUI.jpg?t=1247847473"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 258px; height: 160px;" src="http://i2.photobucket.com/albums/y47/KonekoShadow/World%20of%20Warcraft/RaidCombatUI.jpg?t=1247847473" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;Don’t get me wrong, I like melting the face off an orc just as much &lt;/span&gt;&lt;span style="font-size:100%;"&gt;as the next g&lt;/span&gt;&lt;span style="font-size:100%;"&gt;uy. &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The p&lt;/span&gt;&lt;span style="font-size:100%;"&gt;roblem is that to make this experience satisfying, there is often an inordinate amount of attention&lt;/span&gt;&lt;span style="font-size:100%;"&gt; placed on the combat system. In &lt;i style=""&gt;World of Warcaft&lt;/i&gt;, combat is &lt;b style=""&gt;the main way&lt;/b&gt; that you interact with the world. Most quests revolve around battling creatures to obtain items, or simply to rack up a high enough&lt;/span&gt;&lt;span style="font-size:100%;"&gt; body count to satisfy the quest-giver. The best ite&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ms and materials are obtained from bosses and creat&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ures. These items fuel the in-game economy, which exists primarily to allow you to then kill things more efficiently. While there are PLENTY of things to do that don’t involve combat, they are all secondary to the main focus of either PvE (player vs. environment) or PvP (player vs. player) play. All of these elements are brilliantly crafted in &lt;i style=""&gt;WoW&lt;/i&gt;, but at the cost of any substantial role-playing.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;While there is an effort made to give context and weight to the combat you participate in and the items you collect, it is only there on an “if you so choose” basis. Instead of feeling like your character is participating in the events around him, as an actual member of this universe, the experience is something more akin to a renaissance fair. You’ve got the costume on, and so does everyone else, so it looks like you’re all living in medieval times, but everyone knows that it’s just for show. The same is true in &lt;i style=""&gt;WoW&lt;/i&gt;. Everything fits the part, but the focus is not on how your &lt;i style=""&gt;character&lt;/i&gt; interacts in the&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;i style=""&gt;world&lt;/i&gt;, but on how &lt;i style=""&gt;you &lt;/i&gt;interact with the &lt;i style=""&gt;game&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;Of course, there is nothing wrong with this. Blizzard has listened to their players, and created a system that their over 11 million and growing player base continues to love. Nor have they done anything to actively discourage role-playing. Dedicated RP servers are still available for play. Visit one though, and you’ll notice that things run very similarly to the non-role-playing servers. Why do people who play on an RP server choose not to role-play? The reason is that the game is built on a system that doesn’t require or account for role-playing in terms of game mechanics. For example, a bit of role-playing might be to add some back-story to your character, such as, “My orc only uses axes, as his father did before him”. However, the swords that just dropped off that monster have +4 to Str. &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Do you use the swords, or stick with your back-story? In &lt;i style=""&gt;WoW&lt;/i&gt;, you’ll take the swords, because &lt;b style=""&gt;that’s the option that allows you to play the game&lt;/b&gt;. That isn’t to say that you’re forced to do something you don’t want to, but rather that the game is built around such mechanics, and frankly, you pay for the game because you want to play by its rules. If the game is fun, you want to play it, and to play it, you have to use the swords because they have a +4 to strength, which will help you in combat. Choosing not to use the better equipment doesn’t allow you to play the game. It’s entirely separate, like the cellophane TV overlays of the early days of video gaming. It’s an entertaining façade that makes the game feel different, but has no impact on what is happening mechanically. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt; &lt;/span&gt;Now, I’m not calling for Blizzard to change the way that &lt;i style=""&gt;WoW&lt;/i&gt; works. Their game is built incredibly well, and is a blast to play. The important thing to recognize is that there is a fundame&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ntal element of the RPG, role-playing, that has not been capitalized on in the leading MMORPG, and that to do so, it must be made integral to the game play experience. If it isn’t valuable to the player, they won’t do it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;By all accounts, this is what BioWare aims to do with their first entry into the MMO market, and their latest entry into the Star Wars universe, &lt;i style=""&gt;Star Wars: The Old Republic&lt;/i&gt;. With a slew of successful titles in the role-playing genre (&lt;i style=""&gt;Baldur’s Gate, Neverwinter Nights, Star Wars: KotOR&lt;/i&gt;, &lt;i style=""&gt;Mass Effect&lt;/i&gt;), BioWare has made a name for themselves by creating story based games, but more importantly, by making role-playing a part of the way you play the game.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;What does it mean to role-play? Let’s just break the term down into its component parts: first, you need a role, which could be classified as a character or persona, and second, the ability to play, or to act within the established world of the chosen role. I can’t think of an RPG that doesn’t have the first element, but a surprising few have the second. Simple interaction is not enough to be considered role-playing. Rather, the play in role-play is a specific type of action that stems from player cho&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ice, and has real impa&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ct in the game world, thus changing the game experience.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://moxielicious.files.wordpress.com/2009/03/800pxdungeons_and_dragons_game.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 237px; height: 175px;" src="http://moxielicious.files.wordpress.com/2009/03/800pxdungeons_and_dragons_game.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;            &lt;span style="font-size:100%;"&gt;L&lt;/span&gt;&lt;span style="font-size:100%;"&gt;et’s head back to the basement and revisit our &lt;i style=""&gt;D&amp;amp;D&lt;/i&gt; example. There is a reason that tabletop RPGs continu&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e to be popular, and that is because it allows for the purest and most dynamic role-playing experience. The player has the ability to take on any role he can think of (given that the rules you’re using permit it). Moreover, the Game/Dungeon Master has the ability to create any world or set&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ting he can think of. Then, the player can interact with that world as he sees fit, and the world &lt;b style=""&gt;actively responds to his choices&lt;/b&gt;. Don’t want to track down the thieves in the forest? You don’t have to, but maybe they come back to haunt you later. Choose to help the small child on the side of the road? He could be royalty, and now you have an in with the King. The players exist in a world where their decisions have real impact on their experience in the game, because the world reacts back. Without a reactive setting, the role-playing element loses its power.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;So it is in &lt;i style=""&gt;Wo&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;rld of Warcaft&lt;/i&gt;, where other elements have become the focus of fun, as role-playing offers no reward in terms of game play. BioWare, on the other hand, tries to make their worlds ones in which your choices matter, and the world reacts to them accordingly. While there is nothing akin to the freedom of a human reacting on-the-fly to your decisions, players still have a great sense of freed&lt;/span&gt;&lt;span style="font-size:100%;"&gt;om within the game’s setting. Maybe you can’t decide not to save the galaxy, but you can decide whose aid you’ll enlist, what yo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;u’ll do to achieve your goal, and then watch as the game reacts to those decisions. These effective (and affective) choices, decisions that have real and recognizable consequences, become the centerpiece of the game play. So much so that, as in the case of &lt;i style=""&gt;Mass Effect&lt;/i&gt;, players will look past other elements that would normally hinder game play, and enjoy being involved in role-playing. Try imagining &lt;i style=""&gt;Mass Effect&lt;/i&gt; without the dialog and role-play elements, and you would have one annoying attempt at an action game on your hands (blasted elevators).&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;So the answer should be simple; make an MMORPG where effective decision making is a part of the game play, which in the case of BioWare, is often done with branching dialog trees. However, there is a fundamental disagreement when attempting to marry the massively multiplayer system with effective role&lt;/span&gt;&lt;span style="font-size:100%;"&gt;-playing. The central tenet of the role-playing experience is that the world reacts to your decisions, but a main focus of the MMO is that the action takes place in a persistent world populated by hundreds to thousands of players. If each player can make decisions that affect the world around them, the game would become a convoluted mess. How do you get the multiplayer into that kind of experience?&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="text-indent: 0.5in; line-height: normal; font-family: arial;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;One a&lt;/span&gt;&lt;span style="font-size:100%;"&gt;nswer is perspective. While the world is persistent and populated by other real-life players, the only way the player interacts with that world is on a one-on-one basis. Simply put, the game doesn’t need to be adaptive to everyone for you to feel like you’re a part of a reactive world; it just needs to react to &lt;i style=""&gt;you&lt;/i&gt;. While some may feel that this is just a clever bit of misdirection, it’s simply a choice on the developer’s part. &lt;i style=""&gt;WoW&lt;/i&gt; chose to focus on tight and interesting combat, and BioWare wants to involve you in a compelling story, while giving you freedom to explore that narrative. They aren’t creating a world with no focu&lt;/span&gt;&lt;span style="font-size:100%;"&gt;s and direction, where everything you experience is based on what other players are doing, a model that &lt;i style=""&gt;EVE Online&lt;/i&gt; has worked hard to develop. Rather, like our friends in the basem&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ent, there is a focused campaign to keep you interested and engaged, but the DM allows you to explore that closed narrative to a large degree. And, with a promised unique campaign for each of the eight classes, there will be an incredible amount of role-playing to experience within the universe of the Old Republic.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 0.5in; line-height: normal; font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.computerweekly.com/PhotoGalleries/234050/419_30_Star-Wars-The-Old-Republic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 298px; height: 166px;" src="http://www.computerweekly.com/PhotoGalleries/234050/419_30_Star-Wars-The-Old-Republic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;Howe&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ver, there are still plenty of issues that will need to be addressed. If you’re choosing to focus on one player’s perspective, it begs the question of how you include other players in a storyline which is unique to only one player. Instancing is one way to ensure that players can experience their own events and stories without the interference of random participants, instead choosing their own companions specifically. This has been done successfully in games like &lt;i style=""&gt;City of Heroes&lt;/i&gt; and &lt;i style=""&gt;World &lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;o&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i style=""&gt;f Warcaft&lt;/i&gt;. The difficulty, though, is maintaining the illusion of a unique event, when someone else has already experienced it, an event common in the MMORPG. This is one of the benefits of &lt;i style=""&gt;WoW&lt;/i&gt;’s style of play, where nothing is&lt;/span&gt;&lt;span style="font-size:100%;"&gt; ruined if you do the same quest and fight the same bosses over and over again, but if the goal is to maintain the narrative of a single character, this is an obstacle. There will be &lt;/span&gt;&lt;span style="font-size:100%;"&gt;countless times when someone’s Jedi character has teamed up with her Jedi friend, and she’s helping you get information from the same arms dealer she interrogated last week. BioWare has confirmed that conversations will allow for multiple players to interact in the same conversation, which is surely an attempt to alleviate this problem. Perhaps they’ve prepared different dialogue options if a charact&lt;/span&gt;&lt;span style="font-size:100%;"&gt;er in the party has already interacted with an npc. It certainly wouldn’t be beyond the developers, but even this solution&lt;/span&gt;&lt;span style="font-size:100%;"&gt; only goes so far.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 0.5in; line-height: normal; font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Really, the problem is the same as it has been since games like this have been made: reconciling the limitations of game play with a larger vision. Ideally, you put on the VR goggles, and everything just goes from there, but we live in a world of joysticks and buttons. It would be incredibly difficu&lt;/span&gt;&lt;span style="font-size:100%;"&gt;lt to convince someone that they weren’t playing a game when they have one hand on the mouse and another on the keyboard, and really there is no obligation to make your game completely immersive. The goal is not to create a world that is so convincing that people don’t think they’re playing a game, but to include role-playing as a part of the game mechanics. It isn’t an all or nothing deal. If it’s engaging enough, people will want to play it. That’s the key to &lt;i style=""&gt;WoW&lt;/i&gt;’s success. In the end, people like to p&lt;/span&gt;&lt;span style="font-size:100%;"&gt;lay it. BioWare is certainly hoping that &lt;i style=""&gt;Star Wars: The Old Republic&lt;/i&gt; will be enjoyable enough to keep people around, and an increased e&lt;/span&gt;&lt;span style="font-size:100%;"&gt;mphasis on role-playing just might be the way to do it. Or it mig&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ht be the promise of lightsabers. 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	mso-paper-source:0;} div.Section1 	{page:Se&lt;/style&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-6505517500931559752?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/6505517500931559752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/07/putting-rp-back-in-mmorpg-biowares-star.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6505517500931559752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6505517500931559752'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/07/putting-rp-back-in-mmorpg-biowares-star.html' title='Putting the RP Back in MMORPG - BioWare’s Star Wars: The Old Republic'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-25200370531817692</id><published>2009-05-27T13:16:00.000-07:00</published><updated>2009-07-14T08:41:41.391-07:00</updated><title type='text'>Three Heads Are Better Than One</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.supercoolpets.com/pictures/GRcostume.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 209px; height: 270px;" src="http://www.supercoolpets.com/pictures/GRcostume.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;All the News That's Fit to Use&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-&lt;span style="font-style: italic;"&gt;Bioshock 2&lt;/span&gt; is set for a November  3rd release in the US, and an earlier October 30th release in Europe. Get your art-deco swim trunks ready, cuz we're headed back under water.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-The next DLC expansion for &lt;span style="font-style: italic;"&gt;GTA IV&lt;/span&gt; has been announced, the non-controversially titled "Ballad of Gay Tony". I guess at this point there's not much left &lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt; can do to offend our sensibilities.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-We've seen some more footage and images of the turntable peripherals for &lt;span style="font-style: italic;"&gt;Scratch&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;DJ Hero&lt;/span&gt;. Unlike the &lt;span style="font-style: italic;"&gt;Guitar Hero/Rock Band&lt;/span&gt; relationship, you won't be able to play either game with one peripheral. The question remains whether &lt;span style="font-style: italic;"&gt;Scratch's&lt;/span&gt; authentic drum pads or &lt;span style="font-style: italic;"&gt;DJ Hero's&lt;/span&gt; buttons on the turntable will be more popular.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- &lt;span style="font-style: italic;"&gt;Lego Rock Band&lt;/span&gt; has a competitor for the family rhythm game with &lt;span style="font-style: italic;"&gt;Band Hero&lt;/span&gt;, from the &lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt; franchise. "Band Hero, on the other hand, is the series' first stab at a family-friendly rhythm game -- featuring "top-40 hits" and an E10+ rating from the ESRB."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:arial;"&gt;-&lt;span style="font-style: italic;"&gt;Punch Out&lt;/span&gt; has come out swinging, but is this update a little too familiar for your money?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;  &lt;div&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;The Peanut Gallery - Eric and our guests Will and Charles discuss:&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Does Ubisoft's Line up hold up?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;  &lt;div style="font-family: arial;font-family:arial;" &gt;&lt;span style="font-style: italic;"&gt;Assassin's Creed 2&lt;/span&gt; - Feedback Fixes?&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Red Steel 2&lt;/span&gt; - Is Motion Plus a Plus?&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Splinter Cell: Conviction&lt;/span&gt; - Sam Fisher now Jason Bourne?&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Ghost Recon&lt;/span&gt; - Boo!&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: arial;" face="arial"&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://www.gamingbits.com/content/view/5811/2/"&gt;Gladiator AD&lt;/a&gt; - A new Mature game for your Wii, from the makers of the Conduit&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: arial;" face="arial"&gt; &lt;/div&gt;&lt;div style="font-family: arial;" face="arial"&gt;&lt;br /&gt;FFXIII&lt;/div&gt;&lt;div style="font-family: arial;"&gt;Extended &lt;span style="font-style: italic;"&gt;Modern Warfare 2&lt;/span&gt; Trailer&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;span style="font-style: italic;"&gt;Metriod Prime&lt;/span&gt; Trilogy on one disc, 8/24/09&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;span style="font-family: arial;"&gt;Big Huge Games bought from THQ by 38 Studios - Curt Schilling's &lt;/span&gt;&lt;span style="font-style: italic; font-family: arial;"&gt;Copernicus&lt;/span&gt;&lt;span style="font-family: arial;"&gt; is getting more and more support&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Big Topics&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Red Faction Guerilla&lt;/span&gt; Multiplayer Demo - Destroying and Rebuilding cover makes for brand new ways to kill or be killed, but is it worth the price tag?&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-style: italic;"&gt;Infamous&lt;/span&gt; vs. &lt;span style="font-style: italic;"&gt;Prototype&lt;/span&gt; - Both games are great examples of open-world game play, but which should you shell out for?&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://podcasts.krlx.org:8080/recordings/eaten_by_grues/2009-05-27.mp3"&gt;&lt;span style="font-family:arial;"&gt;Episode 7&lt;/span&gt; - &lt;span style="font-family:arial;"&gt;Three Heads Are Better Than One&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-25200370531817692?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/25200370531817692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/05/three-heads-are-better-than-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/25200370531817692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/25200370531817692'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/05/three-heads-are-better-than-one.html' title='Three Heads Are Better Than One'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-7824760389339150450</id><published>2009-05-19T11:02:00.001-07:00</published><updated>2009-07-06T08:46:32.587-07:00</updated><title type='text'>Game Mechanics Won't Fix Your Car</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_fePuuV8HDQw/SlIcULiGx9I/AAAAAAAAAAM/3eFVL9ui6_8/s1600-h/mechanic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 200px;" src="http://3.bp.blogspot.com/_fePuuV8HDQw/SlIcULiGx9I/AAAAAAAAAAM/3eFVL9ui6_8/s200/mechanic.jpg" alt="" id="BLOGGER_PHOTO_ID_5355374039915743186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Content Update&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-&lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;Teenage Mutant Ninja Turtles Smash Up&lt;/span&gt;&lt;span style="font-family:arial;"&gt; has been announced by Ubisoft. We know the Turtles universe is ideal for multiplayer smash ups. Let's just hope this Smash Bros clone stacks up to its competition.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Until then, sate you turtle bloodlust with Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled for  X-Box Live Arcade! One of the greatest side-scrolling brawlers ever is coming July 22nd, 2009!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Valve's latest &lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;Team Fortress 2&lt;/span&gt;&lt;span style="font-family:arial;"&gt; animatic,&lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.teamfortress.com/spy.htm"&gt; Meet the Spy&lt;/a&gt;&lt;span style="font-family:arial;"&gt;, is out, and it is fantastic! Who ever is making these videos deserves an oscar. Only the Medic and the Pyro remain, and with the continued support, odds are we'll eventually get them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-The latest Fallout 3 DLC, &lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;Broken Steel&lt;/span&gt;&lt;span style="font-family:arial;"&gt;, has been released. If you were dissapointed by &lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;Operation Anchorage&lt;/span&gt;&lt;span style="font-family:arial;"&gt; or &lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;The Pitt&lt;/span&gt;&lt;span style="font-family:arial;"&gt;, &lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;Broken Steel&lt;/span&gt;&lt;span style="font-family:arial;"&gt; offers you the best package to date, allowing you to continue where the story left with your character, and raising the level cap to 30.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-&lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;Mass Effect 2, &lt;/span&gt;&lt;span style="font-family:arial;"&gt;the highly anticipated sequel to BioWare's smash hit sci-fi RPG, will allow you to import your character from the first &lt;/span&gt;&lt;span style="font-style: italic;font-family:arial;" &gt;Mass Effect&lt;/span&gt;&lt;span style="font-family:arial;"&gt;. More importantly, the choices made in the first game will impact the second. Can anyone say round two on the romance subplot?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;-Bio Shock 2 footage is out and about. Breathe it in folks. Breathe it in.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;The Loading Screen&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Red Faction: Guerilla - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;June 2&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - PS3/X-Box 360&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Wii Motion Plus - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;June 8&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - Wii&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Tiger Woods 2010 - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;June 8&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - PS3/X-Box 360/Wii&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Prototype - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;June 9&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - PS3/X-Box 360&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Ghostbusters - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;June 16&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - PS3/X-Box 360/PC&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The Conduit - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;June 23&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - Wii&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Call of Juarez: Bound in Blood - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;June 30&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - PS3/X-Box 360&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Wii Sports Resort - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;July 26&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - Wii&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;What Games Are Made Of&lt;/span&gt;&lt;span style="font-family:arial;"&gt; - &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Gameplay Mechanics&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Eric and Jared talk about what makes a game a game. Does it a hollywood movie budget, ala Gears of War, or can it be as simple as clicking on balls of goo to solve puzzles? Follow the link and find out!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://people.carleton.edu/%7Eevansj/2009-05-20.mp3"&gt;Episode 6 - Game Mechanics Won't Fix Your Car&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-7824760389339150450?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/7824760389339150450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/05/game-mechanics-wont-fix-your-car.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/7824760389339150450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/7824760389339150450'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/05/game-mechanics-wont-fix-your-car.html' title='Game Mechanics Won&apos;t Fix Your Car'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_fePuuV8HDQw/SlIcULiGx9I/AAAAAAAAAAM/3eFVL9ui6_8/s72-c/mechanic.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-8330084077391603758</id><published>2009-05-12T20:51:00.000-07:00</published><updated>2009-07-14T08:53:29.235-07:00</updated><title type='text'>Hell, it's about time...for some reviews</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://media.giantbomb.com/uploads/0/7025/249066-sc2marine595_super.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 243px; height: 121px;" src="http://media.giantbomb.com/uploads/0/7025/249066-sc2marine595_super.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;What's New? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Well, first and foremost, we can't wait for the next Call of Duty game, but wait, which one will it be.  We have news about Call of Duty 7, as we found information on David Kim's LinkedIn &lt;a href="http://www.linkedin.com/in/davidykim"&gt;profile &lt;/a&gt;(since removed).  Pardon me while I go write a flow chart to help me figure this out.  Also look for the trailer we discussed &lt;a href="http://modernwarfare2.com/"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-In addition, Duke Nukem Forever, the long awaited sequel to the Duke Nukem games, is officially canceled.  Developer 3D Realms is officially closed.  Tune in next week for news about the lawsuit between Publisher Take-Two and 3D Realms.&lt;br /&gt;&lt;br /&gt;-Furthermore, a Blizzard post in the Battle.net forums indicates that the new MMO they will be publishing eventually consists of new IP.  The first new IP from Blizzard in over 10 years, which is depressing because we won't see World of Lost Vikings, Blizzard's new Minimally Multiplayer Online Game and we also won't see, at least right now, World of Starcraft.&lt;br /&gt;&lt;br /&gt;-In more Blizzard news, &lt;/span&gt;&lt;span style="font-family:arial;"&gt;Greg Canessa, VP of video game platforms at &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Peggle&lt;/i&gt;&lt;span style="font-family:arial;"&gt; house PopCap, has left the company to join &lt;/span&gt;&lt;i style="font-family: arial;"&gt;World of Warcraft&lt;/i&gt;&lt;span style="font-family:arial;"&gt; developer Blizzard Entertainment, PopCap has confirmed to Gamasutra.   What will this bring to WoW?  Perhaps they are going to make Battle.net into a casual MMO that is full of rooms where you get to play other Blizzard IPs.  Also don't forget to set your Beta preferneces on your Battle.net account.&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;-In the DLC zone, &lt;/span&gt;&lt;span style="font-family:arial;"&gt;Warhammer Online: Land of the Dead expansion dungeon that introduces the Tomb Kings to the world.  The remaining few players rejoice.  Also, Gears of War 2 map compendium, for 1400 MS points.  This also includes the cut stealth section of the game, "Road to Ruin".&lt;br /&gt;&lt;br /&gt;-Halo Wars gets DLC featuring new modes entitled Capture the Flag, Tug of War, and Reinforcements Mode.  Finally, Happy Birthday to WiiWare.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Keep an eye out for Thief 4 news as the game has been announced.&lt;br /&gt;&lt;br /&gt;-Take a look at the trailer for &lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.youtube.com/watch?v=wZzU5DF3ROg"&gt;Gamer&lt;/a&gt;&lt;span style="font-family:arial;"&gt;, the movie voted most likely to make people hate gamers even more.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Reviewing up a Storm&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;We bring you reviews of two very different games that just might be what you're looking for:&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;EA Sport's &lt;/span&gt;&lt;span style="font-style: italic;"&gt;FIFA 09 &lt;/span&gt;&lt;span&gt;and Realtime Worlds' &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Crackdown&lt;br /&gt;&lt;br /&gt;&lt;a href="http://podcasts.krlx.org:8080/recordings/eaten_by_grues/2009-05-13.mp3"&gt;Episode 5 - Hell, it's about time...for some reviews&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-8330084077391603758?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/8330084077391603758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/05/hell-its-about-timefor-some-reviews.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/8330084077391603758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/8330084077391603758'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/05/hell-its-about-timefor-some-reviews.html' title='Hell, it&apos;s about time...for some reviews'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-6603568312114691764</id><published>2009-05-06T07:55:00.000-07:00</published><updated>2009-05-12T20:51:35.956-07:00</updated><title type='text'>Snikt! Snikt! It's game time, bub!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://splashpage.mtv.com/wp-content/uploads/2009/01/010909_wolverinegame2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 174px; height: 307px;" src="http://splashpage.mtv.com/wp-content/uploads/2009/01/010909_wolverinegame2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;What's New&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Electronic Arts CEO John Riccitiello&lt;/span&gt; &lt;span style="font-family:arial;"&gt;says to be prepared for a "very extended" current console cycle.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Is Mac moving into the gaming market? &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=23477"&gt;Rumors&lt;/a&gt; say they might even buy EA. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Randy Pausch makes it into the new Star Trek                                                                                           film!&lt;/span&gt;&lt;span class="story_title"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.gamasutra.com/php-bin/news_index.php?story=23470"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- After being canceled by publisher Konami, Six Days in Fallujah is &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=23451"&gt;defended&lt;/a&gt; by Peter Tamte of Atomic Games.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Despite high sales numbers, only &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=23466"&gt;15 percent&lt;/a&gt; of mobile gamers pay for their games. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- China's The9 to publish &lt;a href="http://www.wofchina.com/"&gt;World of Fight&lt;/a&gt; after losing World of Warcraft contract.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Blizzcon Tickets go on sale May 16 for an increased $125. Blizzcon will take place August 21-22 in Anaheim, CA.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Wolverine and Next-Gen Demos&lt;/span&gt;&lt;span class="story_title"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;With the release of a satisfying Wolverine demo, we have high hopes for the game. Responsive controls and a variety of combos and fun ways to slice and dice your opponent make X-Men Origins: Wolverine a great brawler to satisfy your needs while you wait for God of War 3. This, in addition to solid graphics and a variety of ways to customize the way Wolverine plays with Mutagen and Skill upgrades.&lt;br /&gt;&lt;br /&gt;What we don't like are shoddy demos with no way to teach you how to play, multiplayer only options, and just bad decisions about presentation. A demo is an advertisement for a game, not a tech demo.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;            &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-6603568312114691764?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/6603568312114691764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/05/snikt-snikt-its-game-time-bub.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6603568312114691764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6603568312114691764'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/05/snikt-snikt-its-game-time-bub.html' title='Snikt! Snikt! It&apos;s game time, bub!'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-3765556340406830538</id><published>2009-04-29T11:00:00.000-07:00</published><updated>2009-05-12T20:37:09.221-07:00</updated><title type='text'>Living in Dreamland</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.smashbros.com/en_us/characters/images/kirby/kirby.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 218px; height: 208px;" src="http://www.smashbros.com/en_us/characters/images/kirby/kirby.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;What's New&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Kirby is 17 years old! Too bad he ate the whole cake.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;- &lt;/span&gt;&lt;span style="font-family:arial;"&gt;Ubisoft CEO Yves Guillemot is already preparing for new hardware. NextBox, Playstation 4 and Wiii here we come.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- The PSP Go! has been announced, with a new, compact sliding design.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Fallout: New Vegas has everyone's post-apocalyptic hearts pumping.&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;- The IPhone is a great place to be a developer, with Flight Control selling over 700,000 times.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Most Anticipated X-Box 360 Games&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;1. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Halo 3: ODST&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Bungie Studios)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;2. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Modern Warfare 2&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Infinity Ward)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;3. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Madden NFL 10&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (EA Tiburon)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;4. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Final Fantasy XIII&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Square Enix)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;5. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Assassin's Creed 2&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Ubisoft Montreal)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;6. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;BioShock 2&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (2K Marin, 2K Australia)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;7. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Mass Effect 2&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (BioWare)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;8. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;NCAA Football 10&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (EA Tiburon)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;9. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;X-Men Origins: Wolverine (Uncaged Edition)&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Raven Software)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;10. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Fight Night Round 4&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (EA Canada)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;11. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Need for Speed: Shift&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Slightly Mad Studios)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;12. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Tom Clancy's Splinter Cell: Conviction&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Ubisoft Montreal)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;13. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Fallout 3: Broken Steel&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Bethesda Game Studios)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;14. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Batman: Arkham Asylum&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Rocksteady Studios)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;15. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Marvel Ultimate Alliance 2: Fusion&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Vicarious Visions)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;16. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Tiger Woods PGA Tour 10&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (EA Tiburon)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;17. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Tekken 6&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Namco Bandai)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;18. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Battlefield: Bad Company 2&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (EA DICE)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;19. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;The Beatles: Rock Band&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (game only) (Harmonix Music Systems)&lt;/span&gt; &lt;span style="font-family:arial;"&gt;20. &lt;/span&gt;&lt;i style="font-family: arial;"&gt;Ghostbusters: The Video Game&lt;/i&gt;&lt;span style="font-family:arial;"&gt; (Terminal Reality)&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;&lt;br /&gt;&lt;br /&gt;Excite Bots Trick Racing&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Northfield's own Monster Games releases a follow up to their popular Excite Truck Racing from the launch of the Wii. Original gameplay features combined with lightning fast speed and tight control makes for a good third party addition to the Wii's line-up. Keep it up Monster!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-3765556340406830538?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/3765556340406830538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/04/whats-new-kirby-is-17-years-old-too-bad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/3765556340406830538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/3765556340406830538'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/04/whats-new-kirby-is-17-years-old-too-bad.html' title='Living in Dreamland'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-204640388794625591</id><published>2009-04-22T11:24:00.000-07:00</published><updated>2009-04-28T12:04:13.994-07:00</updated><title type='text'>We Got Rhythm</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://files.playstatic.com/ps2/guitar-hero-2/guitar-hero-yessssss.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 221px; height: 282px;" src="http://files.playstatic.com/ps2/guitar-hero-2/guitar-hero-yessssss.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;What's New&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Lego Rock Band will be released Q3 of 2009. Can you even play a guitar with hands like that?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-New X-Box 360 Elite Bundle: 120 GB hard drive, Halo 3 and Fable 2. Better than a two for one deal!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Buy downloadable content for the Wii and the X-Box at Amazon.com! Online coupons for the win!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-The numbers don't lie. New tie ratios show the PS3 overtaking the Wii in software sold per console, but was anyone surprised?&lt;/span&gt;  &lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;-Square Enix takes over Eidos. Final Deus Ex Fantasy Raider XVII soon to be announced.&lt;/span&gt;  &lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;-Despite a lack of DRM, Demigod is still hurt by massive piracy. Does this disprove the theory, or is it a fluke of early release date horror?&lt;/span&gt;  &lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;-Final Fantasy XIII videos and screenshots are all over the net. Seamless transitions, beautiful graphics, and a tiny chocobo that lives in a dude's afro. Sign me up!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;The Loading Screen&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;X-Men Origins: Wolverine -  &lt;span style="font-weight: bold;"&gt;May 1&lt;/span&gt; - PS3/X-Box 360/Wii&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;Left 4 Dead Game of the Year Edition - &lt;span style="font-weight: bold;"&gt;May 5&lt;/span&gt; - X-Box 360&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;Guilty Gear XX Accent Core Plus - &lt;span style="font-weight: bold;"&gt;May 12&lt;/span&gt; - Wii&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;Bionic Commando - &lt;span style="font-weight: bold;"&gt;May 19&lt;/span&gt; - PS3/X-Box 360&lt;/span&gt; &lt;span style="font-family:arial;"&gt;Punch Out!! - May 19 - Wii&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Rock Band Track Pack: Classic Rock - &lt;span style="font-weight: bold;"&gt;May 19&lt;/span&gt; - PS3/X-Box 360/Wii&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;Terminator Salvation - &lt;span style="font-weight: bold;"&gt;May 19&lt;/span&gt; - PS3/X-Box 360/Wii&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;Infamous - &lt;span style="font-weight: bold;"&gt;May 26&lt;/span&gt; - PS3&lt;/span&gt;  &lt;span style="font-weight: bold;font-family:arial;" &gt;&lt;br /&gt;&lt;br /&gt;Music and Rhythm Extravaganza!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The novelty of Guitar Hero created a whole new group of gamers where DDR hadn't, and the band set up introduced by Rock Band and carried forward by Guitar Hero kept things cooking for a long time. But is this genre on its last legs? Is it enough to just release new songs, or whole new expansions based around one band (Metallica, Aerosmith, Beatles)? Will cute themes keep things fresh (Lego Rock Band)? Do we really want new peripherals that cost us almost another game (Scratch, DJ Hero)? Everyone is looking for the answer to keep this gravy train rolling down the tracks, but we'll have to see in anyone has the answer. More than anything, we need in an innovation in gameplay, not in its presentation.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-204640388794625591?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/204640388794625591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/04/we-got-rhythm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/204640388794625591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/204640388794625591'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/04/we-got-rhythm.html' title='We Got Rhythm'/><author><name>Jared Evans</name><uri>http://www.blogger.com/profile/15128008660308088451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-2042567846544325121</id><published>2009-04-21T08:06:00.000-07:00</published><updated>2009-04-21T08:19:37.691-07:00</updated><title type='text'>We built this city on Brick and Roll!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamasutra.com/db_area/images/news2001/23299/lego_rockband.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 200px;" src="http://www.gamasutra.com/db_area/images/news2001/23299/lego_rockband.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;Need a silly gimmick to spice up your music and rhythm game sessions? Well you're in luck. &lt;span style="font-style: italic;"&gt;Lego Rock Band &lt;/span&gt;has been officially announced, and should be making its way into stores this holiday season. &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=23299"&gt;More details here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I gotta say, I'm not convinced that this is a game we needed. As much as I love the Rock Band and Guitar Hero series, I feel like the formula is getting old. While cute Lego avatars would definitely be awesome, I can't imagine that it would really be enough for me to shell out $60.00 bucks for a new game. There's an innovation for the genre out there somewhere, we just haven't found it quite yet. I keep pushing Accordion Hero, but no one seems too jazzed about that yet. Polka Power, baby!&lt;br /&gt;&lt;br /&gt;Evidently the game will focus more on humor and a teen/tween audience, neither of which are things that sound essential to a music game. However, they have announced a few killer tracks, namely &lt;/span&gt; &lt;span style="font-family:arial;"&gt; Carl Douglas' "Kung Fu Fighting" and Europe's "The Final Countdown." I have to admit, the prospect of an Arrested Development themed Lego band performing "The Final Countdown" makes my hair stand on end.&lt;span style="font-family:arial;"&gt; Now, will they include Lego cut off jeans?&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-2042567846544325121?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/2042567846544325121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/04/we-built-this-city-on-brick-and-roll.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/2042567846544325121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/2042567846544325121'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/04/we-built-this-city-on-brick-and-roll.html' title='We built this city on Brick and Roll!'/><author><name>Jared Evans</name><uri>http://www.blogger.com/profile/15128008660308088451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-3108201421690027677</id><published>2009-04-15T08:14:00.000-07:00</published><updated>2009-07-14T09:06:58.585-07:00</updated><title type='text'>Please Press Start</title><content type='html'>&lt;span style="font-family:arial;"&gt;Thank you for tuning in to the first installment of &lt;span style="font-style: italic;"&gt;Eaten By Grues&lt;/span&gt;&lt;/span&gt;. &lt;span style="font-family:arial;"&gt;Just who are the intrepid hosts of this brand new show?&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://boa.apolyton.net/civrev/Science_Advisor.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 100px; height: 145px;" src="http://boa.apolyton.net/civrev/Science_Advisor.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-style: italic;"&gt;Eric Handler&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I am: Civ 2's Science Advisor - Dude's got mad advisory skillz!&lt;br /&gt;Favorite Weapon: Laptop Gun - Perfect Dark - The real Powerbook&lt;br /&gt;Favorite Game: Super Mario Bros. 3 - It's still fun for the whole family!&lt;br /&gt;What I'm playing now: Left 4 Dead Versus Mode - It&lt;/span&gt;&lt;span style="font-family:arial;"&gt;'s good to be the tank.&lt;br /&gt;Favorite Enemy: Tesla Trooper - Red Alert - Steal their buildings, and blast 'em with their own lightning.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Favorite Cheat: Scorpion's Spear - "Get over here!"&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-style: italic;"&gt;Jared Evans&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/d/de/Vincent_Valentine_art.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 84px; height: 147px;" src="http://upload.wikimedia.org/wikipedia/en/d/de/Vincent_Valentine_art.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I am: Vincent Valentine - Final Fantasy VII - We both think that Sephy's mom has got it &lt;/span&gt;&lt;span style="font-family:arial;"&gt;going on.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Favorite Weapon: The Mega Buster - Mega Man - Charge it up, let it fly!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Favorite Game: World of Warcraft - Let's face it, they keep making it more fun!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;What I'm playing now: A little Halo 3 and a lot of Flash Games. I'm poor, friends.&lt;br /&gt;Favorite Enemy: Locust - Gears of War - They're challenging enough to make it worth shredding them.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Favorite Cheat: The enemy takeover cheat from Shadows of the Empire. Fear my Wampa!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;It's time for the News&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Gameboy is 20 years old, and has a new family member. The Nintendo DSi sold over 600,000 units in the US and Europe in its first two days. Added features include two cameras, but lacks the GBA game port. Bye backwards compatability!&lt;br /&gt;&lt;br /&gt;-Demigod was released too early by Gamestop. Stardock had a crappy easter as a result. Come on Gamestop, do your job!&lt;br /&gt;&lt;br /&gt;-FFXIII set to release Winter 2009 in Japan. Gameplay videos &lt;a href="http://xbox360.ign.com/dor/objects/14266574/final-fantasy-xiii/videos/ff132.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;-Assassin's Creed 2 &lt;a href="http://www.gametrailers.com/player/47677.html"&gt;revealed&lt;/a&gt;, along with new character Ezio Auditore de Firenze, and the chance to fly around on DaVinci's wibbly-wobbly flying machine.&lt;br /&gt;&lt;br /&gt;-BioShock 2 also made its &lt;a href="http://www.gametrailers.com/player/41897.html"&gt;debut&lt;/a&gt;. Much seems the same, though Underwater sequences and the ability to dual wield weapons and plasmids has us excited.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Microsoft has declared the E74 error on the XBox 360 to be similar enough to the Red Rings to warrant covering it in the warranty. Hooray!&lt;br /&gt;&lt;br /&gt;-6 days in Fallujah is going for complete realism of a very recent modern conflict. It's causing a stir, but is it any different from World War II games?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Exploring the Dark Hallway: DLC Reviews&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Halo 3 Mythic Map Pack: Buy it now!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Fallout 3 Operation Anchorage: Save your money for a real game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Resident Evil 5's Versus Mode: Haven't played it, and we don't think we will.&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Music of the Week&lt;/span&gt;: &lt;a href="http://www.last.fm/music/Victims+Of+Science/_/The+Device+Has+Been+Modified"&gt;Victims of Science - The Device has Been Modified&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family:arial;"&gt;Follow us on Twitter! &lt;a href="http://www.twitter.com/ebgshow"&gt;http://www.twitter.com/ebgshow&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-3108201421690027677?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/3108201421690027677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/04/please-press-start.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/3108201421690027677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/3108201421690027677'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/04/please-press-start.html' title='Please Press Start'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-6720757963946909372</id><published>2009-04-11T10:04:00.001-07:00</published><updated>2009-07-14T09:06:15.638-07:00</updated><title type='text'>The latest on ODST</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://weblogs.newsday.com/entertainment/tv/blog/nathan_fillion.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 103px; height: 142px;" src="http://weblogs.newsday.com/entertainment/tv/blog/nathan_fillion.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt;We don't know much yet, but IGN has put together a rather lengthy article on Halo 3: ODST. Did you that Nathan Fillion will be doing voice work? &lt;/span&gt;&lt;a style="font-family: arial;" href="http://xbox360.ign.com/articles/970/970595p1.html"&gt;Oh yeah&lt;/a&gt;&lt;span style="font-family: arial;"&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-6720757963946909372?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/6720757963946909372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/04/latest-on-odst.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6720757963946909372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/6720757963946909372'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/04/latest-on-odst.html' title='The latest on ODST'/><author><name>Jared Evans</name><uri>http://www.blogger.com/profile/15128008660308088451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-5442531550401273020</id><published>2009-04-05T18:27:00.000-07:00</published><updated>2009-07-14T09:07:56.645-07:00</updated><title type='text'>Stay safe from Grues</title><content type='html'>&lt;span style="font-family: arial;"&gt;Group up and follow us on twitter.  &lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.twitter.com/ebgshow"&gt;@ebgshow&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-5442531550401273020?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/5442531550401273020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/04/stay-safe-from-grues.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/5442531550401273020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/5442531550401273020'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/04/stay-safe-from-grues.html' title='Stay safe from Grues'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7709029957286442661.post-1948356122644594166</id><published>2009-04-05T18:09:00.001-07:00</published><updated>2009-07-14T09:07:43.322-07:00</updated><title type='text'>The Grues are Hungry</title><content type='html'>&lt;span style="font-family:arial;"&gt;Stay tuned to &lt;a href="http://www.krlx.org/"&gt;KRLX 88.1 FM&lt;/a&gt; at 3:00 PM on Thursdays for the hottest new Video Game show on the planet!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7709029957286442661-1948356122644594166?l=ebgshow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebgshow.blogspot.com/feeds/1948356122644594166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebgshow.blogspot.com/2009/04/grues-are-hungry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/1948356122644594166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7709029957286442661/posts/default/1948356122644594166'/><link rel='alternate' type='text/html' href='http://ebgshow.blogspot.com/2009/04/grues-are-hungry.html' title='The Grues are Hungry'/><author><name>Eaten By Grues</name><uri>http://www.blogger.com/profile/06728422972285162679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
